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A bit of history…
Religious perspectives on gambling have been mixed. Ancient Hindu poems like the Gambler's Lament and the Mahabharata testify to the popularity of gambling among ancient Indians. However, the text Arthashastra (c. 4th century BC) recommends taxation and control of gambling. Both the Catholic and Jewish traditions have even set aside days for gambling, for Jews Hanukkah, although religious authorities generally disapprove of gambling. Ancient Jewish authorities frowned on gambling, even disqualifying professional gamblers from testifying in court. The Catholic Church holds the position that there is no moral impediment to gambling, so long as it is fair, all bettors have a reasonable chance of winning, there is no fraud involved, and the parties involved do not have actual knowledge of the outcome of the bet (unless they have disclosed this knowledge). Gambling has often been seen as having social consequences . For these social and religious reasons, most legal jurisdictions limit gambling. Some Islamic nations prohibit gambling; most other countries regulate it.
Many popular games played in modern casinos originate from Europe and China. Games such as craps, baccarat, roulette and blackjack originate from different areas of Europe. A version of keno an ancient Chinese lottery game, is played in casinos around the world. In addition, pai gow poker, a hybrid between pai gow and poker is also played.
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Internet Gambling, Virtual Gambling, Legal Gambling...
We offer you all options.
Visit any casino you choose, play any game you love, gamble and win lots of money....
A bit of history…
Religious perspectives on gambling have been mixed. Ancient Hindu poems like the Gambler's Lament and the Mahabharata testify to the popularity of gambling among ancient Indians. However, the text Arthashastra (c. 4th century BC) recommends taxation and control of gambling. Both the Catholic and Jewish traditions have even set aside days for gambling, for Jews Hanukkah, although religious authorities generally disapprove of gambling. Ancient Jewish authorities frowned on gambling, even disqualifying professional gamblers from testifying in court. The Catholic Church holds the position that there is no moral impediment to gambling, so long as it is fair, all bettors have a reasonable chance of winning, there is no fraud involved, and the parties involved do not have actual knowledge of the outcome of the bet (unless they have disclosed this knowledge). Gambling has often been seen as having social consequences . For these social and religious reasons, most legal jurisdictions limit gambling. Some Islamic nations prohibit gambling; most other countries regulate it.
Many popular games played in modern casinos originate from Europe and China. Games such as craps, baccarat, roulette and blackjack originate from different areas of Europe. A version of keno an ancient Chinese lottery game, is played in casinos around the world. In addition, pai gow poker, a hybrid between pai gow and poker is also played.
Now you know that thousands of years gambling is part of men's heredity. Now feel free to enter the action.
Pick your game and good luck!
You are already in the best environment – your own home! Now you can enjoy playing at any casino! Internet casinos allow you to play from the comfort of your cushion chair!
Lets sum up – you now know about gambling history, you know you don’t have to spend money traveling to a casino, you know how to play.
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And after all those great offers something from the wise ones:
Visual Metaphor in Games of Chance:
What You See is What You Play
By Stephen Andrade
Visual images have been a key element in the development of wager-based games. The legacy of visual metaphor in gaming can be traced through paper ephemera such as playing cards and lottery tickets. Both paper and printing technology ushered the age of wide spread playing opportunities in the 19 and 20 centuries. Modern play behaviors have given way to Postmodern gaming norms in digital space. The digital age has presented a new set of challenges for gaming architecture in wager-based play. Action research in prototyping games is beginning to reveal a new and different set of game characteristics. Gaming, gambling and visual material have been part of the human experience since recorded time. Before widespread literacy, visual metaphor was the first gaming interface and has remained a potent form of game experience. Fundamental design elements such as pictograms, representations, graphics, icons, symbols, figures, line art, composition, layout and color have played a continuous central role in the story of the game. Visual elements have been carefully selected and filtered through cultural context so select images have potency and meaning for players worldwide regardless of geographic region. These design elements and the images themselves create a sort of story or visual narrative in the mind and emotional experience of the player. At each play of the card, the touch of the lottery ticket, or the trip to the game board, the player constructs a vivid internal story around these finely crafted visual metaphors. Combined with the promise of winnings, the visual narrative creates a compelling motivation to play. To see it is to play it. Win or lose the visual narrative appeals to the desire within; the charmed player plays again. Humans have had relationships for centuries with paper-based images both in game play and other facets of daily life. As simple as that may sound, paper is a complex artifact in the human experience. From the time of Gutenberg in the early 1400’s, paper was the singular non-verbal source of information and communication. Long before words, images of people, places and objects delivered rich meaning to the viewer.
Visual Metaphor in Games of Chance:
What You See is What You Play
By Stephen Andrade
Visual images have been a key element in the development of wager-based games. The legacy of visual metaphor in gaming can be traced through paper ephemera such as playing cards and lottery tickets. Both paper and printing technology ushered the age of wide spread playing opportunities in the 19 and 20 centuries. Modern play behaviors have given way to Postmodern gaming norms in digital space. The digital age has presented a new set of challenges for gaming architecture in wager-based play. Action research in prototyping games is beginning to reveal a new and different set of game characteristics. Gaming, gambling and visual material have been part of the human experience since recorded time. Before widespread literacy, visual metaphor was the first gaming interface and has remained a potent form of game experience. Fundamental design elements such as pictograms, representations, graphics, icons, symbols, figures, line art, composition, layout and color have played a continuous central role in the story of the game. Visual elements have been carefully selected and filtered through cultural context so select images have potency and meaning for players worldwide regardless of geographic region. These design elements and the images themselves create a sort of story or visual narrative in the mind and emotional experience of the player. At each play of the card, the touch of the lottery ticket, or the trip to the game board, the player constructs a vivid internal story around these finely crafted visual metaphors. Combined with the promise of winnings, the visual narrative creates a compelling motivation to play. To see it is to play it. Win or lose the visual narrative appeals to the desire within; the charmed player plays again. Humans have had relationships for centuries with paper-based images both in game play and other facets of daily life. As simple as that may sound, paper is a complex artifact in the human experience. From the time of Gutenberg in the early 1400’s, paper was the singular non-verbal source of information and communication. Long before words, images of people, places and objects delivered rich meaning to the viewer.
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